Friday, 25 July 2008
Keggekhar: Districts, Part One Print E-mail
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Written by The Wizard   
Sunday, 21 January 2007
Life in Keggekhar, City in the Highlands, is a mix of energies. Traditionalist dwarves strive to maintain control in their ancient city while humans enter the political arenas and marketplaces, ever looking for new horizons to explore. For the average resident, however, life continues as usual in the mines, the smiths, or the taverns. This week, we visit three districts in Keggekhar and detail some of the flavor and structure of this evolving city.

Civic District
Center of all political activities in Keggekhar, the civic district plays a vital role in the changes occurring within the City in the Highlands. The offices of the civic district are housed within a dozen or so buildings, some of them among the largest in the city. Historically, the district was the original housing for the miners who dwelt above-ground. Recent expansion of both the city and the staff needed to maintain it have led to the growth of the district; however, as there is little available space for horizontal buildup, the structures have instead been built upon vertically. With greater use of wood and human embellishment, the style embodied in these newer levels shows clearly the shifting influences in Keggekhar.

One of the district's largest buildings is the seat of the city council. The council consists of twelve members, three of whom also serve as governors. Over the last several decades, more humans have held these seats than Keggekhar's demographics would suggest. Some strife results from this, as the dwarven clans, who have inhabited the city for far longer than most of the human groups, are now underrepresented in the city's politics. Most of the city's dwarven inhabitants are loathe to resort to violence over this issue, but many are seeking diplomatic means toward fairer representation.

Dwarven Sector
The oldest surviving section of the city, the dwarven sector lies entirely underground. Once far greater in scale, the remnants of the ancient halls house some of the oldest clans and guildhalls in Keggekhar. It also serves as a locus of pro-dwarven sentiment in the city; a higher-than-average concentration of dwarven unrest regarding recent growth can be found here. Regardless, however, anyone without evil intent is safe in the dwarven sector, as few if any honorable dwarves would harm others over political differences outside of extreme circumstances.

In time long past, the underground passages stretched far wider. Over time, however, as many of the ore veins have been exhausted, halls have been abandoned and have collapsed. Now, only this small neighborhood remains. Dwarven holds of old are rarely fully emptied, however, so it is likely much of value could be gained by any brave enough to test the few remaining timeworn caverns.

Guildhall District
Much of the hard labor in Keggekhar is in the mines. Little raw ore leaves the city, though, as most of it is processed and worked before export throughout Reldoa. The guildhall district features the numerous blacksmiths and ironworkers in the city. Some very skilled work occurs here, testament to the ancient knowledge and ways of the dwarves. Since these trades are so important to the continued life of the city, a number of established guildhalls exist to pass on the traditions and skills central to the vitality of Keggekhar.

A number of other professions and crafts are seen in the district, but no others are more visible than the presence of the mages. As the city itself has grown in contemporary times, so has interest in some of the newer ore veins, which seem to possess high concentrations of the bizarre mineral found in the stones of teleportation sites. Two spires have been erected to house the influx of mages, one a branch of the College of Wizards and the other of the Arcane League. Competition is fierce between these two institutions over the secrets of the mineral, as it may hold a key that could lead to a true rebirth in magic.

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