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Written by Kender
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Friday, 16 June 2006 |
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This is the best minor super ability to have out of all abilities, because you don't have to take as many precautions.
Bonuses +2d6+6 to P.E. +2d6+6 to hit points +25 to S.D.C. +20% to save vs. magic, poison and toxins +3 save vs. psionic attacks Healing Factors Recover 3 S.D.C. every 10 min. (18 per hour) Recover one hit point every 15 min. (4 per hour ) Instantly regenerate 4d6 hit points twice a day Doesn't fatigue Resistant to fire & cold, 1/2 damage Resistant to drugs toxins & psionics, if you fail you take 1/3 effect No scarring Broken bones heal in 8-10 days, not 3-4 weeks – it's 10x faster than normal healing Kender "Has anybody seen Big Green? I'm tired of walking." |