| PHB II: Beguiler |
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| Written by Kender | ||||||||
| Friday, 02 June 2006 | ||||||||
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This is a great character to play. I have been playing it since the Player's Handbook II came out. I have found that this is a spell-heavy character. At one point during our campaign, my friends turned to and couldn't believe how many spells I was able to throw out in one night.
The Beguiler has a lot of cool options, like Armored Mage, which lets you wear light armor and ignore all arcane spell failure. Beguilers cast more like Sorcerers than Wizards because they don't have to prepare spells. Beguilers get their own spell list that is not as big as the Sorcerer/Wizard list, but it's filled with a lot of great spells. They also give you the option of learning new spells outside of your given spell list. This is my new favorite D&D character class. Here is an example of a gestalt character of a Beguiler and a Rogue. This makes for a great combo as Wizards of the Coast just came out with new character sheets for some of the Player's Handbook 2 Classes. (Beguiler Character Sheets at Wizards of the Coast)
-Kender |
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