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Friday, 09 May 2008
KenderVille

Recently, we decided that it would be a fun idea to create a campaign world, piece by piece, from elements created for our previous gaming environments and bunches of new stuff. This will be an ongoing project, and for the time being is codenamed KenderVille. The Kender, of course, loves this; The Wizard is neutral on the subject (for now).

At the moment, our only offering is a pair of spells developed by The Kender, which will feature as flavor to the overall world. They can be found in the Code Name: KenderVille article.

In general, we intend KenderVille to be a magic-heavy world, though this is one of few loose guidelines yet developed and may be subject to change.

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